The other two modes in the game, challenge and tournament, allow you to play through any of the minigames or stages in any order you choose. What is the purpose of this feature? Why can't it be turned off? These questions go unanswered. The game's AI can be called shoddy at best, as the computer-controlled monsters' primary interests range from punching you to generally getting in your way. If two computer-controlled monsters weren't always accompanying you, this mode might have been fun. Adventure mode, the meat and potatoes of the game, is a single-player mode that randomly tours through every stage. The game itself is broken down into three modes. Unfortunately, even the minigames begin to repeat, and the solace once found in them evaporates quickly. Reminiscent of such classic titles as Combat, Blasteroids, and Pengo, and with one minigame playing out very much like a multiplayer version of the Nokia cellular-phone game Snake, the minigames do manage to break up the monotony to a certain degree. The break-stuff doldrums are broken up only by the bonus-level minigames found at the end of each stage. While the game essentially has the same controls, the lag between a button press and movement on the screen causes for moments of severe disconnection with the events occuring in the game. Gameplaywise, Rampage Through Time has managed to warp and ruin any decent gameplay that may have been left in the original. This leaves you, the player, with 60 levels of drudgery. If the levels were at all interesting or engaging, this wouldn't be a problem - but they're not. Staying true to the series, each sublevel is only a slight variation on the same theme, and each stage differentiates itself from others only with varying textures. Your oversized mutant posse travels to time periods such as the Old West and Medieval times, as well as other periods with less historical clarity, like "war zone," "alien," and "gangster." There are 20 stages in all, each of which has three sublevels and is finished off with a quasi-appropriately themed minigame. Aside from the easily discounted special attacks each monster has been imbued with, there's really no discernable difference between the beasts, effectively setting the tone for the slight variation and extreme repetition that riddles this entire game.Īs the title implies, Rampage Through Time adds a time-travel element in an attempt to spice up the series. Rampage Through Time, the fourth installment in the series, continues to flog this franchise in the same fashion as the previous installments have, though with a few new distractions on the way.Ĭomplementing the cast of six monsters carried over from Rampage 2: Universal Tour (actually the third in the series) are the additions of Myukus, the purple cycloptic alien, and Harley, the aggressive warthog. There were three simple monsters and one simple goal: Break stuff. In the beginning, Rampage was a simple arcade game.